Sanguine Falls
Devlog
- January 15, 2024 by Saje#MinorUpdateThis build includes a sensitivity bar to the controls settings window in the pause menu... Continue reading
- January 12, 2024 by TDMProductions#blender, #3D modelling, #probuilder, #unity, #Dotween, #design, #devWritten by Matt Koopman of TDM Productions: One of the tasks I ended up taking on was Modelling, as I felt quite comfortable with my development skills, and wanted to take a crack at something which I... Continue reading
- January 12, 2024 by TDMProductions#RoundManagement, #Aesthetic, #DayNight, #Night, #Rounds, #Gameflow, #Game loop, #GameManager, #Events, #Observer, #Patterns, #UI, #Vampire, #SurvivalWritten by Matt Koopman of TDM Productions: Being that are game was round based, I was tasked with creating the Game Manager, Round Manager, and general game loop + flow. To create a first prototype,... Continue reading
- January 12, 2024 by TDMProductions#sound design, #technical audio, #music, #composition, #AudioManagerI had built an AudioManager that was robust and bug-free gradually as the program went on. I would past it into nerw projects, along with my standard Unity Mixer, and away I would go. It has become a... Continue reading
- January 06, 2024 by TDMProductions#Game Design, #Planning, #Github, #Trello, #MVP, #Development, #Atmosphere, #Sound Design, #Technical Sound Design, #Music, #ImpactWritten by Matt Koopman of TDM Productions: Our first steps as a group were very much informal, and starting early allowed us the time to explore ideas in a more relaxed fashion. I agreed to be the Pr... Continue reading